#include "Application.hpp"

#include "../../Includes/SDL/SDL.h"

namespace GrinderBoy
{
    namespace UI
    {
        Application::Application()
        {
        }

        Application::~Application()
        {
        }

        int Application::Run()
        {
            if (SDL_Init(SDL_INIT_VIDEO) < 0)
            {
                return (int)SDL_GetError();
            }
            return 0;            
        }
    }
}